﻿using System;
using BinarySerialization;

namespace EditMode
{
    /// <summary>
    /// Change edit player mouth animation instruction. 
    /// </summary> 
    [Serializable]
    public class PlayerLipsync
    {
        [FieldOrder(0)]
        public uint Time { get; set; }

        [FieldOrder(1)]
        public byte Bool1 { get; set; }

        [FieldOrder(2)]
        public byte Bool2 { get; set; }

        [FieldOrder(3)]
        public byte Bool3 { get; set; }

        [FieldOrder(4)]
        public byte Bool4 { get; set; }

        [FieldOrder(5)]
        public MouthShape MouthID { get; set; }

        [FieldOrder(6)]
        public uint Interpolation { get; set; }
    }
}
